Digital Games, also referred as Video Games, are becoming an important and disseminated cultural product enabled by several concurrent factors such as: several recent technological developments, the high availability of powerful and mobile but inexpensive computational platforms, and the increased literacy of the population in respect to information technologies. Traditionally, Digital Games have been mainly designed for entertainment purposes. However, as it happens with conventional games, game play is a highly structured activity that can be designed to result in a meaningful play. This approach is the foundation of Serious Games, an emergent and multidisciplinary research topic focused on using computer games with other purposes than pure entertainment. Serious Games have many applications domains such as education, training, physical and cognitive rehabilitation, urban planning, etc.
This workshop intends to be a forum where researchers, practitioners and industry representatives have the opportunity to present and discuss ongoing work and latest research results of meaningful play and serious games. The workshop intends to cover several dimensions of the original research as regarding to theoretical, methodological and technological developments and also new applications.
Call for Contributions
We invite authors to submit unpublished work to the Second Iberian WorkShop in Serious Games and Meaningful Play - SGaMePlay’2012. Authors are invited to contribute with research papers, case studies and demonstrations that present original scientific results, methodological aspects, concepts and approaches in the multidisciplinary field of serious games. Submitted work must not be not under revision elsewhere.
Topics of interest include any area related to Serious Games and Meaningful Play. In particular, topics of interest include (but are not limited to):
● serious game design
● characters, story and storytelling
● content creation
● serious game development (systems and frameworks)
● game engines
● enabling technologies
● multiplayer serious games (massive mode, collaboration, competition)
● virtual, augmented and alternate realities.
● AI for serious gaming
● natural user interfaces
● usability analysis
● pervasive and mobile games
● evaluation and user studies
● social and psychological impact of digital games
● case studies and applications
Submission and Paper Format
Submissions must be of one of two types: Full Paper (up to 6 pages) or Short Paper (up to 4 pages). Papers must be written in one of the official conference languages (english, spanish or portuguese) and must follow the conference format guidelines (below).
Format guidelines: http://www.aisti.eu/cisti2012/papersformat.pdf
MS Word template: http://www.aisti.eu/cisti2012/papersformat.dot
Although submissions shall be done using PDF file format, camera ready versions of the accepted papers must be delivered in MS Word format also.
Peer review will be double blinded. Thus, submitted papers must conceal authorship, in particular, authors shall: do not put the author(s) names or affiliation(s) at the start of the paper; anonymize citations to and mentions of their own prior work; do not include funding or other acknowledgments in papers submitted for review. Papers will be judged on their relevance, technical content and correctness, and the clarity of presentation of the research.
Submissions must be done using EasyChair: http://www.easychair.org/conferences/?conf=sgameplay2012
Publication and Indexing
The Workshop full papers, will be published on the conference main proceedings on paper and on CD. The Workshop short papers will be published on the conference CD proceedings.
Full Papers will be sent to ISI, IEEE XPlore and EBSCO. Short papers will be sent to IEEE Xplore and EBSCO.
• Deadline for paper submission:
February 17 27 March 9, 2012
• Notification of paper acceptance:
March 30 April 1, 2012
• Deadline for final versions and conference registration: April 13, 2012
• Conference dates: June 20-23, 2012
Lluis Solano- LSI - UPC - ES
Pedro Miguel Moreira - ESTG - IPVC - PT
Rui Rodrigues - FEUP - PT
Abel Gomes--Univ. Beira Interior,PT
Alfonso Cuadrado Alvarado--Univ. Rey Juan Carlos,ES
Ana Isabel Veloso--Univ. Aveiro,PT
Ana Paula Cláudio--Univ. de Lisboa,PT
Anna Puig -- Univ. de Barcelona,ES
António Augusto de Sousa--Univ. Porto,PT
António Coelho--Univ. Porto,PT
António Ramires--Univ. Minho,PT
Beatriz Carmo--Univ. de Lisboa,PT
Dani Tost--Univ. Politècnica Catalunya,ES
Daniel Gonçalves--Univ. Técnica Lisboa,PT
Francisco José Gallego Duran--Univ. Alicante,ES
Frutuoso Silva--Univ. Beira Interior,PT
Ido Iurgel--Univ. Minho,PT
Inma Rodriguez -- Univ. de Barcelona, ES
Jose Luis Eguia-- Univ. Politècnica Catalunya,ES
Josep Blat--Univ. Pompeu Fabra,ES
Leonel Morgado--Univ. Trás os Montes e Alto Douro,PT
Loic Martínez Normand--Univ. Politénica de Madrid,ES
Luís Paulo Reis--Univ. Porto,PT
Maria Ferré -- Univ. Rovira i Virgili, ES
Maximino Bessa--Univ. Trás os Montes e Alto Douro,PT
Nelson Zagalo--Univ. Minho,PT
Nuno Correia--Univ. Nova de Lisboa,PT
Nuno Rodrigues--Inst. Politécnico do Cávado e Ave,PT
Patricia Coelho -- Univ. de Vic, ES
Pedro Faria Lopes--ISCTE-IUL,PT
Rui Prada--Univ. Técnica Lisboa,PT
Ruth S. Contreras-- Univ. Vic, ES
Sergi Grau--Univ. Politècnica Catalunya,ES
Teresa Romão--Univ. Nova de Lisboa,PT
Verónica Orvalho--Univ. Porto,PT